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Commit ee5263e4 authored by minute's avatar minute
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add rpicm4 benchmarks

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pi@raspberrypi:~ $ 7z b
7-Zip [32] 16.02 : Copyright (c) 1999-2016 Igor Pavlov : 2016-05-21
p7zip Version 16.02 (locale=en_US.UTF-8,Utf16=on,HugeFiles=on,32 bits,4 CPUs LE)
LE
CPU Freq: 12800000 16000000 32000000 32000000 64000000 128000000 256000000 512000000 1024000000
RAM size: 7636 MB, # CPU hardware threads: 4
RAM usage: 882 MB, # Benchmark threads: 4
Compressing | Decompressing
Dict Speed Usage R/U Rating | Speed Usage R/U Rating
KiB/s % MIPS MIPS | KiB/s % MIPS MIPS
22: 4177 370 1097 4064 | 114492 391 2501 9768
23: 3884 370 1070 3958 | 89991 389 2001 7787
24: 3263 355 988 3509 | 63935 391 1437 5613
25: 2465 345 817 2815 | 47659 390 1088 4242
---------------------------------- | ------------------------------
Avr: 360 993 3586 | 390 1757 6852
Tot: 375 1375 5219
pi@raspberrypi:~ $ glmark2-es2-wayland
=======================================================
glmark2 2021.12
=======================================================
OpenGL Information
GL_VENDOR: Broadcom
GL_RENDERER: V3D 4.2
GL_VERSION: OpenGL ES 3.1 Mesa 22.2.0
=======================================================
[build] use-vbo=false: FPS: 982 FrameTime: 1.018 ms
[build] use-vbo=true: FPS: 1768 FrameTime: 0.566 ms
[texture] texture-filter=nearest: FPS: 1452 FrameTime: 0.689 ms
[texture] texture-filter=linear: FPS: 1421 FrameTime: 0.704 ms
[texture] texture-filter=mipmap: FPS: 1322 FrameTime: 0.756 ms
[shading] shading=gouraud: FPS: 1398 FrameTime: 0.715 ms
[shading] shading=blinn-phong-inf: FPS: 1063 FrameTime: 0.941 ms
[shading] shading=phong: FPS: 748 FrameTime: 1.337 ms
[shading] shading=cel: FPS: 808 FrameTime: 1.238 ms
[bump] bump-render=high-poly: FPS: 642 FrameTime: 1.558 ms
[bump] bump-render=normals: FPS: 1475 FrameTime: 0.678 ms
[bump] bump-render=height: FPS: 1351 FrameTime: 0.740 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 449 FrameTime: 2.227 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 243 FrameTime: 4.115 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1549 FrameTime: 0.646 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 121 FrameTime: 8.264 ms
[desktop] effect=shadow:windows=4: FPS: 510 FrameTime: 1.961 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 167 FrameTime: 5.988 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 168 FrameTime: 5.952 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 194 FrameTime: 5.155 ms
[ideas] speed=duration: FPS: 712 FrameTime: 1.404 ms
[jellyfish] <default>: FPS: 467 FrameTime: 2.141 ms
[terrain] <default>: FPS: 29 FrameTime: 34.483 ms
[shadow] <default>: FPS: 192 FrameTime: 5.208 ms
[refract] <default>: FPS: 49 FrameTime: 20.408 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1712 FrameTime: 0.584 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 739 FrameTime: 1.353 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1627 FrameTime: 0.615 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1255 FrameTime: 0.797 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 647 FrameTime: 1.546 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1191 FrameTime: 0.840 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1101 FrameTime: 0.908 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 633 FrameTime: 1.580 ms
=======================================================
glmark2 Score: 854
=======================================================
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