Skip to content
GitLab
Explore
Sign in
Register
Primary navigation
Search or go to…
Project
R
reform
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Package Registry
Container Registry
Model registry
Operate
Environments
Terraform modules
Monitor
Incidents
Service Desk
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Dirk Eibach
reform
Commits
7222f95d
Commit
7222f95d
authored
1 year ago
by
minute
Browse files
Options
Downloads
Patches
Plain Diff
add glmark2 results
parent
37b6deae
No related branches found
Branches containing commit
No related tags found
Tags containing commit
No related merge requests found
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
reform2-benchmarks/benchmark-glmark2es2-a311d.txt
+51
-0
51 additions, 0 deletions
reform2-benchmarks/benchmark-glmark2es2-a311d.txt
reform2-benchmarks/benchmark-glmark2es2-imx8mq.txt
+51
-0
51 additions, 0 deletions
reform2-benchmarks/benchmark-glmark2es2-imx8mq.txt
with
102 additions
and
0 deletions
reform2-benchmarks/benchmark-glmark2es2-a311d.txt
0 → 100644
+
51
−
0
View file @
7222f95d
# Date: 2023-05-31
# Kernel: Linux 6.4.0-rc1+
# Processor: Amlogic A311D
minute@reform:~$ glmark2-es2-wayland
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Panfrost
GL_RENDERER: Mali-G52 (Panfrost)
GL_VERSION: OpenGL ES 3.1 Mesa 22.3.6
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 1221 FrameTime: 0.819 ms
[build] use-vbo=true: FPS: 2574 FrameTime: 0.389 ms
[texture] texture-filter=nearest: FPS: 2886 FrameTime: 0.347 ms
[texture] texture-filter=linear: FPS: 2881 FrameTime: 0.347 ms
[texture] texture-filter=mipmap: FPS: 3025 FrameTime: 0.331 ms
[shading] shading=gouraud: FPS: 1873 FrameTime: 0.534 ms
[shading] shading=blinn-phong-inf: FPS: 1845 FrameTime: 0.542 ms
[shading] shading=phong: FPS: 1511 FrameTime: 0.662 ms
[shading] shading=cel: FPS: 1486 FrameTime: 0.673 ms
[bump] bump-render=high-poly: FPS: 850 FrameTime: 1.177 ms
[bump] bump-render=normals: FPS: 2547 FrameTime: 0.393 ms
[bump] bump-render=height: FPS: 2637 FrameTime: 0.379 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1160 FrameTime: 0.863 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 407 FrameTime: 2.462 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2691 FrameTime: 0.372 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 383 FrameTime: 2.614 ms
[desktop] effect=shadow:windows=4: FPS: 1631 FrameTime: 0.613 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 319 FrameTime: 3.142 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 324 FrameTime: 3.096 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 374 FrameTime: 2.675 ms
[ideas] speed=duration: FPS: 814 FrameTime: 1.229 ms
[jellyfish] <default>: FPS: 1129 FrameTime: 0.886 ms
[terrain] <default>: FPS: 61 FrameTime: 16.430 ms
[shadow] <default>: FPS: 830 FrameTime: 1.206 ms
[refract] <default>: FPS: 131 FrameTime: 7.637 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2601 FrameTime: 0.385 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2379 FrameTime: 0.420 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2581 FrameTime: 0.387 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2379 FrameTime: 0.420 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2105 FrameTime: 0.475 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2911 FrameTime: 0.344 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2479 FrameTime: 0.403 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2091 FrameTime: 0.478 ms
=======================================================
glmark2 Score: 1669
=======================================================
This diff is collapsed.
Click to expand it.
reform2-benchmarks/benchmark-glmark2es2-imx8mq.txt
0 → 100644
+
51
−
0
View file @
7222f95d
# Date: 2023-05-31
# Kernel: Linux 6.1.0-reform2-arm64
# Processor: NXP i.MX8MQ
mntmn@reform:~$ glmark2-es2-wayland
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Mesa
GL_RENDERER: Vivante GC7000 rev 6214
GL_VERSION: OpenGL ES 2.0 Mesa 23.1.0-devel (git-91a6c9cccf)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 1326 FrameTime: 0.755 ms
[build] use-vbo=true: FPS: 1472 FrameTime: 0.679 ms
[texture] texture-filter=nearest: FPS: 1154 FrameTime: 0.867 ms
[texture] texture-filter=linear: FPS: 1137 FrameTime: 0.880 ms
[texture] texture-filter=mipmap: FPS: 1144 FrameTime: 0.874 ms
[shading] shading=gouraud: FPS: 998 FrameTime: 1.003 ms
[shading] shading=blinn-phong-inf: FPS: 719 FrameTime: 1.393 ms
[shading] shading=phong: FPS: 510 FrameTime: 1.963 ms
[shading] shading=cel: FPS: 386 FrameTime: 2.595 ms
[bump] bump-render=high-poly: FPS: 482 FrameTime: 2.078 ms
[bump] bump-render=normals: FPS: 1012 FrameTime: 0.989 ms
[bump] bump-render=height: FPS: 750 FrameTime: 1.334 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 317 FrameTime: 3.160 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 114 FrameTime: 8.811 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1146 FrameTime: 0.873 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 159 FrameTime: 6.301 ms
[desktop] effect=shadow:windows=4: FPS: 567 FrameTime: 1.765 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 178 FrameTime: 5.635 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 173 FrameTime: 5.781 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 260 FrameTime: 3.856 ms
[ideas] speed=duration: FPS: 694 FrameTime: 1.442 ms
[jellyfish] <default>: FPS: 260 FrameTime: 3.857 ms
[terrain] <default>: FPS: 21 FrameTime: 47.959 ms
[shadow] <default>: FPS: 604 FrameTime: 1.658 ms
[refract] <default>: FPS: 50 FrameTime: 20.252 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 983 FrameTime: 1.018 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 344 FrameTime: 2.912 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 943 FrameTime: 1.061 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 508 FrameTime: 1.970 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 296 FrameTime: 3.388 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 491 FrameTime: 2.041 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 491 FrameTime: 2.040 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 228 FrameTime: 4.402 ms
=======================================================
glmark2 Score: 602
=======================================================
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment