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  1. Jul 24, 2013
  2. Nov 27, 2012
    • Stephen Warren's avatar
      common: rework bouncebuf implementation · 84d35b28
      Stephen Warren authored
      
      The current bouncebuf API requires all parameters to be passed to both
      bounce_buffer_start() and bounce_buffer_stop(). Modify the bouncebuf
      start function to accept a state structure as a parameter, and only
      require that state struct to be passed to the stop function. This
      simplifies usage of the bounce buffer by clients.
      
      Don't modify the data pointer, but rather store the temporary buffer in
      this state struct. The bouncebuf code ensures that client code can
      always use a single buffer pointer in the state structure, irrespective
      of whether a bounce buffer actually had to be allocated.
      
      Move cache management logic into the bounce buffer code, so that each
      client doesn't have to duplicate this. I believe there's no need to
      invalidate the buffer before a DMA operation, since flushing the cache
      should prevent any write-backs.
      
      Update the MXS MMC driver for this change.
      
      Signed-off-by: default avatarStephen Warren <swarren@nvidia.com>
      Acked-by: default avatarSimon Glass <sjg@chromium.org>
      Tested-by: default avatarSimon Glass <sjg@chromium.org>
      Signed-off-by: default avatarAndy Fleming <afleming@freescale.com>
      84d35b28
  3. Oct 22, 2012
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