Skip to content
Snippets Groups Projects
Commit f32c8649 authored by Tom Rini's avatar Tom Rini
Browse files

scripts/Makefile* Add SPDX-License-Identifier tag


A general best practice for SPDX is that Makefiles should have an
identifier, add these as everything else is currently covered.

Signed-off-by: default avatarTom Rini <trini@konsulko.com>
parent 1811b7d3
No related branches found
No related tags found
No related merge requests found
......@@ -6,6 +6,9 @@
# When our migration to Kconfig is done
# (= When we move all CONFIGs from header files to Kconfig)
# this makefile can be deleted.
#
# SPDX-License-Identifier: GPL-2.0
#
__all: include/autoconf.mk include/autoconf.mk.dep
......
# ==========================================================================
# Building
# ==========================================================================
#
# SPDX-License-Identifier: GPL-2.0
#
# Modified for U-Boot
prefix := tpl
......
# ==========================================================================
# Cleaning up
# ==========================================================================
#
# SPDX-License-Identifier: GPL-2.0
#
src := $(obj)
......
......@@ -9,6 +9,9 @@
# $(call cc-option, -W...) handles gcc -W.. options which
# are not supported by all versions of the compiler
# ==========================================================================
#
# SPDX-License-Identifier: GPL-2.0
#
ifeq ("$(origin W)", "command line")
export KBUILD_ENABLE_EXTRA_GCC_CHECKS := $(W)
......
......@@ -19,6 +19,9 @@
# qconf-objs := menu.o
# Will compile qconf as a C++ program, and menu as a C program.
# They are linked as C++ code to the executable qconf
#
# SPDX-License-Identifier: GPL-2.0
#
__hostprogs := $(sort $(hostprogs-y) $(hostprogs-m))
......
#
# SPDX-License-Identifier: GPL-2.0
#
# Backward compatibility
asflags-y += $(EXTRA_AFLAGS)
ccflags-y += $(EXTRA_CFLAGS)
......
# Makefile version of include/config_uncmd_spl.h
#
# SPDX-License-Identifier: GPL-2.0+
#
# TODO: Invent a better way
ifdef CONFIG_SPL_BUILD
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment