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Reform / reform-boundary-uboot
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Lucas Stach authored
The prototypes used in board files were all scattered out, which lead to code duplication between SPL and normal U-Boot and some prototypes not actually being used. Consolidate this in a common board header. Signed-off-by:
Lucas Stach <dev@lynxeye.de> Acked-by:
Stephen Warren <swarren@nvidia.com> Signed-off-by:
Tom Warren <twarren@nvidia.com>
Lucas Stach authoredThe prototypes used in board files were all scattered out, which lead to code duplication between SPL and normal U-Boot and some prototypes not actually being used. Consolidate this in a common board header. Signed-off-by:
Lucas Stach <dev@lynxeye.de> Acked-by:
Stephen Warren <swarren@nvidia.com> Signed-off-by:
Tom Warren <twarren@nvidia.com>