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  • /*
     * Copyright 2010-2011 Calxeda, Inc.
     *
    
     * SPDX-License-Identifier:	GPL-2.0+
    
     */
    
    #include <common.h>
    #include <malloc.h>
    #include <errno.h>
    #include <linux/list.h>
    
    #include "menu.h"
    
    /*
     * Internally, each item in a menu is represented by a struct menu_item.
     *
     * These items will be alloc'd and initialized by menu_item_add and destroyed
     * by menu_item_destroy, and the consumer of the interface never sees that
     * this struct is used at all.
     */
    struct menu_item {
    	char *key;
    	void *data;
    	struct list_head list;
    };
    
    /*
     * The menu is composed of a list of items along with settings and callbacks
     * provided by the user. An incomplete definition of this struct is available
     * in menu.h, but the full definition is here to prevent consumers from
     * relying on its contents.
     */
    struct menu {
    	struct menu_item *default_item;
    
    	char *title;
    	int prompt;
    	void (*item_data_print)(void *);
    
    	char *(*item_choice)(void *);
    	void *item_choice_data;
    
    	struct list_head items;
    };
    
    /*
     * An iterator function for menu items. callback will be called for each item
     * in m, with m, a pointer to the item, and extra being passed to callback. If
     * callback returns a value other than NULL, iteration stops and the value
     * return by callback is returned from menu_items_iter.  This allows it to be
     * used for search type operations. It is also safe for callback to remove the
     * item from the list of items.
     */
    static inline void *menu_items_iter(struct menu *m,
    		void *(*callback)(struct menu *, struct menu_item *, void *),
    		void *extra)
    {
    	struct list_head *pos, *n;
    	struct menu_item *item;
    	void *ret;
    
    	list_for_each_safe(pos, n, &m->items) {
    		item = list_entry(pos, struct menu_item, list);
    
    		ret = callback(m, item, extra);
    
    		if (ret)
    			return ret;
    	}
    
    	return NULL;
    }
    
    /*
     * Print a menu_item. If the consumer provided an item_data_print function
     * when creating the menu, call it with a pointer to the item's private data.
     * Otherwise, print the key of the item.
     */
    static inline void *menu_item_print(struct menu *m,
    				struct menu_item *item,
    				void *extra)
    {
    
    	if (!m->item_data_print) {
    
    		puts(item->key);
    
    		m->item_data_print(item->data);
    
    
    	return NULL;
    }
    
    /*
     * Free the memory used by a menu item. This includes the memory used by its
     * key.
     */
    static inline void *menu_item_destroy(struct menu *m,
    				struct menu_item *item,
    				void *extra)
    {
    	if (item->key)
    		free(item->key);
    
    	free(item);
    
    	return NULL;
    }
    
    
    void __menu_display_statusline(struct menu *m)
    {
    	return;
    }
    void menu_display_statusline(struct menu *m)
    	__attribute__ ((weak, alias("__menu_display_statusline")));
    
    
    /*
     * Display a menu so the user can make a choice of an item. First display its
     * title, if any, and then each item in the menu.
     */
    static inline void menu_display(struct menu *m)
    {
    
    	if (m->title) {
    		puts(m->title);
    		putc('\n');
    	}
    
    	menu_display_statusline(m);
    
    
    	menu_items_iter(m, menu_item_print, NULL);
    }
    
    /*
     * Check if an item's key matches a provided string, pointed to by extra. If
     * extra is NULL, an item with a NULL key will match. Otherwise, the item's
     * key has to match according to strcmp.
     *
     * This is called via menu_items_iter, so it returns a pointer to the item if
     * the key matches, and returns NULL otherwise.
     */
    static inline void *menu_item_key_match(struct menu *m,
    			struct menu_item *item, void *extra)
    {
    	char *item_key = extra;
    
    	if (!item_key || !item->key) {
    		if (item_key == item->key)
    			return item;
    
    		return NULL;
    	}
    
    	if (strcmp(item->key, item_key) == 0)
    		return item;
    
    	return NULL;
    }
    
    /*
     * Find the first item with a key matching item_key, if any exists.
     */
    static inline struct menu_item *menu_item_by_key(struct menu *m,
    							char *item_key)
    {
    	return menu_items_iter(m, menu_item_key_match, item_key);
    }
    
    /*
     * Set *choice to point to the default item's data, if any default item was
     * set, and returns 1. If no default item was set, returns -ENOENT.
     */
    
    int menu_default_choice(struct menu *m, void **choice)
    
    {
    	if (m->default_item) {
    		*choice = m->default_item->data;
    		return 1;
    	}
    
    	return -ENOENT;
    }
    
    /*
     * Displays the menu and asks the user to choose an item. *choice will point
     * to the private data of the item the user chooses. The user makes a choice
     * by inputting a string matching the key of an item. Invalid choices will
     * cause the user to be prompted again, repeatedly, until the user makes a
     * valid choice. The user can exit the menu without making a choice via ^c.
     *
     * Returns 1 if the user made a choice, or -EINTR if they bail via ^c.
     */
    static inline int menu_interactive_choice(struct menu *m, void **choice)
    {
    	char cbuf[CONFIG_SYS_CBSIZE];
    	struct menu_item *choice_item = NULL;
    	int readret;
    
    	while (!choice_item) {
    		cbuf[0] = '\0';
    
    		menu_display(m);
    
    
    		if (!m->item_choice) {
    			readret = readline_into_buffer("Enter choice: ", cbuf,
    					m->timeout / 10);
    
    			if (readret >= 0) {
    				choice_item = menu_item_by_key(m, cbuf);
    				if (!choice_item)
    					printf("%s not found\n", cbuf);
    			} else {
    				return menu_default_choice(m, choice);
    
    		} else {
    			char *key = m->item_choice(m->item_choice_data);
    
    			if (key)
    				choice_item = menu_item_by_key(m, key);
    		}
    
    		if (!choice_item)
    			m->timeout = 0;
    
    	}
    
    	*choice = choice_item->data;
    
    	return 1;
    }
    
    /*
     * menu_default_set() - Sets the default choice for the menu. This is safe to
     * call more than once on a menu.
     *
     * m - Points to a menu created by menu_create().
     *
     * item_key - Points to a string that, when compared using strcmp, matches the
     * key for an existing item in the menu.
     *
     * Returns 1 if successful, -EINVAL if m is NULL, or -ENOENT if no item with a
     * key matching item_key is found.
     */
    int menu_default_set(struct menu *m, char *item_key)
    {
    	struct menu_item *item;
    
    	if (!m)
    		return -EINVAL;
    
    	item = menu_item_by_key(m, item_key);
    
    	if (!item)
    		return -ENOENT;
    
    	m->default_item = item;
    
    	return 1;
    }
    
    /*
     * menu_get_choice() - Returns the user's selected menu entry, or the default
    
     * if the menu is set to not prompt or the timeout expires. This is safe to
     * call more than once.
    
     *
     * m - Points to a menu created by menu_create().
     *
     * choice - Points to a location that will store a pointer to the selected
     * menu item. If no item is selected or there is an error, no value will be
     * written at the location it points to.
     *
     * Returns 1 if successful, -EINVAL if m or choice is NULL, -ENOENT if no
    
     * default has been set and the menu is set to not prompt or the timeout
     * expires, or -EINTR if the user exits the menu via ^c.
    
     */
    int menu_get_choice(struct menu *m, void **choice)
    {
    	if (!m || !choice)
    		return -EINVAL;
    
    
    	if (!m->prompt)
    
    		return menu_default_choice(m, choice);
    
    	return menu_interactive_choice(m, choice);
    }
    
    /*
     * menu_item_add() - Adds or replaces a menu item. Note that this replaces the
     * data of an item if it already exists, but doesn't change the order of the
     * item.
     *
     * m - Points to a menu created by menu_create().
     *
     * item_key - Points to a string that will uniquely identify the item.  The
     * string will be copied to internal storage, and is safe to discard after
     * passing to menu_item_add.
     *
     * item_data - An opaque pointer associated with an item. It is never
     * dereferenced internally, but will be passed to the item_data_print, and
     * will be returned from menu_get_choice if the menu item is selected.
     *
     * Returns 1 if successful, -EINVAL if m is NULL, or -ENOMEM if there is
     * insufficient memory to add the menu item.
     */
    int menu_item_add(struct menu *m, char *item_key, void *item_data)
    {
    	struct menu_item *item;
    
    	if (!m)
    		return -EINVAL;
    
    	item = menu_item_by_key(m, item_key);
    
    	if (item) {
    		item->data = item_data;
    		return 1;
    	}
    
    	item = malloc(sizeof *item);
    	if (!item)
    		return -ENOMEM;
    
    	item->key = strdup(item_key);
    
    	if (!item->key) {
    		free(item);
    		return -ENOMEM;
    	}
    
    	item->data = item_data;
    
    	list_add_tail(&item->list, &m->items);
    
    	return 1;
    }
    
    /*
     * menu_create() - Creates a menu handle with default settings
     *
     * title - If not NULL, points to a string that will be displayed before the
     * list of menu items. It will be copied to internal storage, and is safe to
     * discard after passing to menu_create().
     *
    
     * timeout - A delay in seconds to wait for user input. If 0, timeout is
     * disabled, and the default choice will be returned unless prompt is 1.
     *
     * prompt - If 0, don't ask for user input unless there is an interrupted
     * timeout. If 1, the user will be prompted for input regardless of the value
     * of timeout.
    
     *
     * item_data_print - If not NULL, will be called for each item when the menu
     * is displayed, with the pointer to the item's data passed as the argument.
     * If NULL, each item's key will be printed instead.  Since an item's key is
     * what must be entered to select an item, the item_data_print function should
     * make it obvious what the key for each entry is.
     *
    
     * item_choice - If not NULL, will be called when asking the user to choose an
     * item. Returns a key string corresponding to the choosen item or NULL if
     * no item has been selected.
     *
     * item_choice_data - Will be passed as the argument to the item_choice function
     *
    
     * Returns a pointer to the menu if successful, or NULL if there is
     * insufficient memory available to create the menu.
     */
    
    struct menu *menu_create(char *title, int timeout, int prompt,
    
    				void (*item_data_print)(void *),
    				char *(*item_choice)(void *),
    				void *item_choice_data)
    
    {
    	struct menu *m;
    
    	m = malloc(sizeof *m);
    
    	if (!m)
    		return NULL;
    
    	m->default_item = NULL;
    	m->prompt = prompt;
    
    	m->timeout = timeout;
    
    	m->item_data_print = item_data_print;
    
    	m->item_choice = item_choice;
    	m->item_choice_data = item_choice_data;
    
    
    	if (title) {
    		m->title = strdup(title);
    		if (!m->title) {
    			free(m);
    			return NULL;
    		}
    	} else
    		m->title = NULL;
    
    
    	INIT_LIST_HEAD(&m->items);
    
    	return m;
    }
    
    /*
     * menu_destroy() - frees the memory used by a menu and its items.
     *
     * m - Points to a menu created by menu_create().
     *
     * Returns 1 if successful, or -EINVAL if m is NULL.
     */
    int menu_destroy(struct menu *m)
    {
    	if (!m)
    		return -EINVAL;
    
    	menu_items_iter(m, menu_item_destroy, NULL);
    
    	if (m->title)
    		free(m->title);
    
    	free(m);
    
    	return 1;
    }