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    /*
      Red Black Trees
      (C) 1999  Andrea Arcangeli <andrea@suse.de>
      (C) 2002  David Woodhouse <dwmw2@infradead.org>
    
      (C) 2012  Michel Lespinasse <walken@google.com>
    
     * SPDX-License-Identifier:	GPL-2.0+
    
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      linux/lib/rbtree.c
    */
    
    
    #include <linux/rbtree_augmented.h>
    #ifndef __UBOOT__
    #include <linux/export.h>
    #else
    
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    #include <ubi_uboot.h>
    
    #endif
    /*
     * red-black trees properties:  http://en.wikipedia.org/wiki/Rbtree
     *
     *  1) A node is either red or black
     *  2) The root is black
     *  3) All leaves (NULL) are black
     *  4) Both children of every red node are black
     *  5) Every simple path from root to leaves contains the same number
     *     of black nodes.
     *
     *  4 and 5 give the O(log n) guarantee, since 4 implies you cannot have two
     *  consecutive red nodes in a path and every red node is therefore followed by
     *  a black. So if B is the number of black nodes on every simple path (as per
     *  5), then the longest possible path due to 4 is 2B.
     *
     *  We shall indicate color with case, where black nodes are uppercase and red
     *  nodes will be lowercase. Unknown color nodes shall be drawn as red within
     *  parentheses and have some accompanying text comment.
     */
    
    static inline void rb_set_black(struct rb_node *rb)
    
    	rb->__rb_parent_color |= RB_BLACK;
    
    static inline struct rb_node *rb_red_parent(struct rb_node *red)
    
    	return (struct rb_node *)red->__rb_parent_color;
    }
    
    /*
     * Helper function for rotations:
     * - old's parent and color get assigned to new
     * - old gets assigned new as a parent and 'color' as a color.
     */
    static inline void
    __rb_rotate_set_parents(struct rb_node *old, struct rb_node *new,
    			struct rb_root *root, int color)
    {
    	struct rb_node *parent = rb_parent(old);
    	new->__rb_parent_color = old->__rb_parent_color;
    	rb_set_parent_color(old, new, color);
    	__rb_change_child(old, new, parent, root);
    
    static __always_inline void
    __rb_insert(struct rb_node *node, struct rb_root *root,
    	    void (*augment_rotate)(struct rb_node *old, struct rb_node *new))
    
    	struct rb_node *parent = rb_red_parent(node), *gparent, *tmp;
    
    	while (true) {
    		/*
    		 * Loop invariant: node is red
    		 *
    		 * If there is a black parent, we are done.
    		 * Otherwise, take some corrective action as we don't
    		 * want a red root or two consecutive red nodes.
    		 */
    		if (!parent) {
    			rb_set_parent_color(node, NULL, RB_BLACK);
    			break;
    		} else if (rb_is_black(parent))
    			break;
    
    		gparent = rb_red_parent(parent);
    
    		tmp = gparent->rb_right;
    		if (parent != tmp) {	/* parent == gparent->rb_left */
    			if (tmp && rb_is_red(tmp)) {
    				/*
    				 * Case 1 - color flips
    				 *
    				 *       G            g
    				 *      / \          / \
    				 *     p   u  -->   P   U
    				 *    /            /
    				 *   n            N
    				 *
    				 * However, since g's parent might be red, and
    				 * 4) does not allow this, we need to recurse
    				 * at g.
    				 */
    				rb_set_parent_color(tmp, gparent, RB_BLACK);
    				rb_set_parent_color(parent, gparent, RB_BLACK);
    				node = gparent;
    				parent = rb_parent(node);
    				rb_set_parent_color(node, parent, RB_RED);
    				continue;
    
    			tmp = parent->rb_right;
    			if (node == tmp) {
    				/*
    				 * Case 2 - left rotate at parent
    				 *
    				 *      G             G
    				 *     / \           / \
    				 *    p   U  -->    n   U
    				 *     \           /
    				 *      n         p
    				 *
    				 * This still leaves us in violation of 4), the
    				 * continuation into Case 3 will fix that.
    				 */
    				parent->rb_right = tmp = node->rb_left;
    				node->rb_left = parent;
    				if (tmp)
    					rb_set_parent_color(tmp, parent,
    							    RB_BLACK);
    				rb_set_parent_color(parent, node, RB_RED);
    				augment_rotate(parent, node);
    
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    				parent = node;
    
    				tmp = node->rb_right;
    
    			/*
    			 * Case 3 - right rotate at gparent
    			 *
    			 *        G           P
    			 *       / \         / \
    			 *      p   U  -->  n   g
    			 *     /                 \
    			 *    n                   U
    			 */
    			gparent->rb_left = tmp;  /* == parent->rb_right */
    			parent->rb_right = gparent;
    			if (tmp)
    				rb_set_parent_color(tmp, gparent, RB_BLACK);
    			__rb_rotate_set_parents(gparent, parent, root, RB_RED);
    			augment_rotate(gparent, parent);
    			break;
    
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    		} else {
    
    			tmp = gparent->rb_left;
    			if (tmp && rb_is_red(tmp)) {
    				/* Case 1 - color flips */
    				rb_set_parent_color(tmp, gparent, RB_BLACK);
    				rb_set_parent_color(parent, gparent, RB_BLACK);
    				node = gparent;
    				parent = rb_parent(node);
    				rb_set_parent_color(node, parent, RB_RED);
    				continue;
    
    			tmp = parent->rb_left;
    			if (node == tmp) {
    				/* Case 2 - right rotate at parent */
    				parent->rb_left = tmp = node->rb_right;
    				node->rb_right = parent;
    				if (tmp)
    					rb_set_parent_color(tmp, parent,
    							    RB_BLACK);
    				rb_set_parent_color(parent, node, RB_RED);
    				augment_rotate(parent, node);
    
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    				parent = node;
    
    				tmp = node->rb_left;
    
    			/* Case 3 - left rotate at gparent */
    			gparent->rb_right = tmp;  /* == parent->rb_left */
    			parent->rb_left = gparent;
    			if (tmp)
    				rb_set_parent_color(tmp, gparent, RB_BLACK);
    			__rb_rotate_set_parents(gparent, parent, root, RB_RED);
    			augment_rotate(gparent, parent);
    			break;
    
    /*
     * Inline version for rb_erase() use - we want to be able to inline
     * and eliminate the dummy_rotate callback there
     */
    static __always_inline void
    ____rb_erase_color(struct rb_node *parent, struct rb_root *root,
    	void (*augment_rotate)(struct rb_node *old, struct rb_node *new))
    
    	struct rb_node *node = NULL, *sibling, *tmp1, *tmp2;
    
    	while (true) {
    		/*
    		 * Loop invariants:
    		 * - node is black (or NULL on first iteration)
    		 * - node is not the root (parent is not NULL)
    		 * - All leaf paths going through parent and node have a
    		 *   black node count that is 1 lower than other leaf paths.
    		 */
    		sibling = parent->rb_right;
    		if (node != sibling) {	/* node == parent->rb_left */
    			if (rb_is_red(sibling)) {
    				/*
    				 * Case 1 - left rotate at parent
    				 *
    				 *     P               S
    				 *    / \             / \
    				 *   N   s    -->    p   Sr
    				 *      / \         / \
    				 *     Sl  Sr      N   Sl
    				 */
    				parent->rb_right = tmp1 = sibling->rb_left;
    				sibling->rb_left = parent;
    				rb_set_parent_color(tmp1, parent, RB_BLACK);
    				__rb_rotate_set_parents(parent, sibling, root,
    							RB_RED);
    				augment_rotate(parent, sibling);
    				sibling = tmp1;
    
    			tmp1 = sibling->rb_right;
    			if (!tmp1 || rb_is_black(tmp1)) {
    				tmp2 = sibling->rb_left;
    				if (!tmp2 || rb_is_black(tmp2)) {
    					/*
    					 * Case 2 - sibling color flip
    					 * (p could be either color here)
    					 *
    					 *    (p)           (p)
    					 *    / \           / \
    					 *   N   S    -->  N   s
    					 *      / \           / \
    					 *     Sl  Sr        Sl  Sr
    					 *
    					 * This leaves us violating 5) which
    					 * can be fixed by flipping p to black
    					 * if it was red, or by recursing at p.
    					 * p is red when coming from Case 1.
    					 */
    					rb_set_parent_color(sibling, parent,
    							    RB_RED);
    					if (rb_is_red(parent))
    						rb_set_black(parent);
    					else {
    						node = parent;
    						parent = rb_parent(node);
    						if (parent)
    							continue;
    					}
    					break;
    
    				/*
    				 * Case 3 - right rotate at sibling
    				 * (p could be either color here)
    				 *
    				 *   (p)           (p)
    				 *   / \           / \
    				 *  N   S    -->  N   Sl
    				 *     / \             \
    				 *    sl  Sr            s
    				 *                       \
    				 *                        Sr
    				 */
    				sibling->rb_left = tmp1 = tmp2->rb_right;
    				tmp2->rb_right = sibling;
    				parent->rb_right = tmp2;
    				if (tmp1)
    					rb_set_parent_color(tmp1, sibling,
    							    RB_BLACK);
    				augment_rotate(sibling, tmp2);
    				tmp1 = sibling;
    				sibling = tmp2;
    
    			/*
    			 * Case 4 - left rotate at parent + color flips
    			 * (p and sl could be either color here.
    			 *  After rotation, p becomes black, s acquires
    			 *  p's color, and sl keeps its color)
    			 *
    			 *      (p)             (s)
    			 *      / \             / \
    			 *     N   S     -->   P   Sr
    			 *        / \         / \
    			 *      (sl) sr      N  (sl)
    			 */
    			parent->rb_right = tmp2 = sibling->rb_left;
    			sibling->rb_left = parent;
    			rb_set_parent_color(tmp1, sibling, RB_BLACK);
    			if (tmp2)
    				rb_set_parent(tmp2, parent);
    			__rb_rotate_set_parents(parent, sibling, root,
    						RB_BLACK);
    			augment_rotate(parent, sibling);
    			break;
    		} else {
    			sibling = parent->rb_left;
    			if (rb_is_red(sibling)) {
    				/* Case 1 - right rotate at parent */
    				parent->rb_left = tmp1 = sibling->rb_right;
    				sibling->rb_right = parent;
    				rb_set_parent_color(tmp1, parent, RB_BLACK);
    				__rb_rotate_set_parents(parent, sibling, root,
    							RB_RED);
    				augment_rotate(parent, sibling);
    				sibling = tmp1;
    
    			tmp1 = sibling->rb_left;
    			if (!tmp1 || rb_is_black(tmp1)) {
    				tmp2 = sibling->rb_right;
    				if (!tmp2 || rb_is_black(tmp2)) {
    					/* Case 2 - sibling color flip */
    					rb_set_parent_color(sibling, parent,
    							    RB_RED);
    					if (rb_is_red(parent))
    						rb_set_black(parent);
    					else {
    						node = parent;
    						parent = rb_parent(node);
    						if (parent)
    							continue;
    					}
    					break;
    
    				/* Case 3 - right rotate at sibling */
    				sibling->rb_right = tmp1 = tmp2->rb_left;
    				tmp2->rb_left = sibling;
    				parent->rb_left = tmp2;
    				if (tmp1)
    					rb_set_parent_color(tmp1, sibling,
    							    RB_BLACK);
    				augment_rotate(sibling, tmp2);
    				tmp1 = sibling;
    				sibling = tmp2;
    
    			/* Case 4 - left rotate at parent + color flips */
    			parent->rb_left = tmp2 = sibling->rb_right;
    			sibling->rb_right = parent;
    			rb_set_parent_color(tmp1, sibling, RB_BLACK);
    			if (tmp2)
    				rb_set_parent(tmp2, parent);
    			__rb_rotate_set_parents(parent, sibling, root,
    						RB_BLACK);
    			augment_rotate(parent, sibling);
    			break;
    
    /* Non-inline version for rb_erase_augmented() use */
    void __rb_erase_color(struct rb_node *parent, struct rb_root *root,
    	void (*augment_rotate)(struct rb_node *old, struct rb_node *new))
    {
    	____rb_erase_color(parent, root, augment_rotate);
    }
    EXPORT_SYMBOL(__rb_erase_color);
    
    /*
     * Non-augmented rbtree manipulation functions.
     *
     * We use dummy augmented callbacks here, and have the compiler optimize them
     * out of the rb_insert_color() and rb_erase() function definitions.
     */
    
    static inline void dummy_propagate(struct rb_node *node, struct rb_node *stop) {}
    static inline void dummy_copy(struct rb_node *old, struct rb_node *new) {}
    static inline void dummy_rotate(struct rb_node *old, struct rb_node *new) {}
    
    static const struct rb_augment_callbacks dummy_callbacks = {
    	dummy_propagate, dummy_copy, dummy_rotate
    };
    
    void rb_insert_color(struct rb_node *node, struct rb_root *root)
    {
    	__rb_insert(node, root, dummy_rotate);
    }
    EXPORT_SYMBOL(rb_insert_color);
    
    
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    void rb_erase(struct rb_node *node, struct rb_root *root)
    {
    
    	struct rb_node *rebalance;
    	rebalance = __rb_erase_augmented(node, root, &dummy_callbacks);
    	if (rebalance)
    		____rb_erase_color(rebalance, root, dummy_rotate);
    }
    EXPORT_SYMBOL(rb_erase);
    
    /*
     * Augmented rbtree manipulation functions.
     *
     * This instantiates the same __always_inline functions as in the non-augmented
     * case, but this time with user-defined callbacks.
     */
    
    void __rb_insert_augmented(struct rb_node *node, struct rb_root *root,
    	void (*augment_rotate)(struct rb_node *old, struct rb_node *new))
    {
    	__rb_insert(node, root, augment_rotate);
    
    EXPORT_SYMBOL(__rb_insert_augmented);
    
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    /*
     * This function returns the first node (in sort order) of the tree.
     */
    
    struct rb_node *rb_first(const struct rb_root *root)
    
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    {
    	struct rb_node	*n;
    
    	n = root->rb_node;
    	if (!n)
    		return NULL;
    	while (n->rb_left)
    		n = n->rb_left;
    	return n;
    }
    
    EXPORT_SYMBOL(rb_first);
    
    struct rb_node *rb_last(const struct rb_root *root)
    
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    {
    	struct rb_node	*n;
    
    	n = root->rb_node;
    	if (!n)
    		return NULL;
    	while (n->rb_right)
    		n = n->rb_right;
    	return n;
    }
    
    EXPORT_SYMBOL(rb_last);
    
    struct rb_node *rb_next(const struct rb_node *node)
    
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    {
    	struct rb_node *parent;
    
    
    	if (RB_EMPTY_NODE(node))
    
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    		return NULL;
    
    
    	/*
    	 * If we have a right-hand child, go down and then left as far
    	 * as we can.
    	 */
    
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    	if (node->rb_right) {
    
    		node = node->rb_right; 
    
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    		while (node->rb_left)
    			node=node->rb_left;
    
    		return (struct rb_node *)node;
    
    	/*
    	 * No right-hand children. Everything down and left is smaller than us,
    	 * so any 'next' node must be in the general direction of our parent.
    	 * Go up the tree; any time the ancestor is a right-hand child of its
    	 * parent, keep going up. First time it's a left-hand child of its
    	 * parent, said parent is our 'next' node.
    	 */
    
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    	while ((parent = rb_parent(node)) && node == parent->rb_right)
    		node = parent;
    
    	return parent;
    }
    
    EXPORT_SYMBOL(rb_next);
    
    struct rb_node *rb_prev(const struct rb_node *node)
    
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    {
    	struct rb_node *parent;
    
    
    	if (RB_EMPTY_NODE(node))
    
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    		return NULL;
    
    
    	/*
    	 * If we have a left-hand child, go down and then right as far
    	 * as we can.
    	 */
    
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    	if (node->rb_left) {
    
    		node = node->rb_left; 
    
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    		while (node->rb_right)
    			node=node->rb_right;
    
    		return (struct rb_node *)node;
    
    	/*
    	 * No left-hand children. Go up till we find an ancestor which
    	 * is a right-hand child of its parent.
    	 */
    
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    	while ((parent = rb_parent(node)) && node == parent->rb_left)
    		node = parent;
    
    	return parent;
    }
    
    EXPORT_SYMBOL(rb_prev);
    
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    void rb_replace_node(struct rb_node *victim, struct rb_node *new,
    		     struct rb_root *root)
    {
    	struct rb_node *parent = rb_parent(victim);
    
    	/* Set the surrounding nodes to point to the replacement */
    
    	__rb_change_child(victim, new, parent, root);
    
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    	if (victim->rb_left)
    		rb_set_parent(victim->rb_left, new);
    	if (victim->rb_right)
    		rb_set_parent(victim->rb_right, new);
    
    	/* Copy the pointers/colour from the victim to the replacement */
    	*new = *victim;
    }
    
    EXPORT_SYMBOL(rb_replace_node);
    
    static struct rb_node *rb_left_deepest_node(const struct rb_node *node)
    {
    	for (;;) {
    		if (node->rb_left)
    			node = node->rb_left;
    		else if (node->rb_right)
    			node = node->rb_right;
    		else
    			return (struct rb_node *)node;
    	}
    }
    
    struct rb_node *rb_next_postorder(const struct rb_node *node)
    {
    	const struct rb_node *parent;
    	if (!node)
    		return NULL;
    	parent = rb_parent(node);
    
    	/* If we're sitting on node, we've already seen our children */
    	if (parent && node == parent->rb_left && parent->rb_right) {
    		/* If we are the parent's left node, go to the parent's right
    		 * node then all the way down to the left */
    		return rb_left_deepest_node(parent->rb_right);
    	} else
    		/* Otherwise we are the parent's right node, and the parent
    		 * should be next */
    		return (struct rb_node *)parent;
    }
    EXPORT_SYMBOL(rb_next_postorder);
    
    struct rb_node *rb_first_postorder(const struct rb_root *root)
    {
    	if (!root->rb_node)
    		return NULL;
    
    	return rb_left_deepest_node(root->rb_node);
    }
    EXPORT_SYMBOL(rb_first_postorder);