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  • /* (C) Copyright 2002
     * Detlev Zundel, DENX Software Engineering, dzu@denx.de.
     *
    
     * SPDX-License-Identifier:	GPL-2.0+
    
     */
    
    /************************************************************************/
    /* ** Layout of a bmp file						*/
    /************************************************************************/
    
    #ifndef _BMP_H_
    #define _BMP_H_
    
    typedef struct bmp_color_table_entry {
    
    	__u8	blue;
    	__u8	green;
    	__u8	red;
    	__u8	reserved;
    } __attribute__ ((packed)) bmp_color_table_entry_t;
    
    
    /* When accessing these fields, remember that they are stored in little
       endian format, so use linux macros, e.g. le32_to_cpu(width)          */
    
    
    typedef struct bmp_header {
    	/* Header */
    	char signature[2];
    	__u32	file_size;
    	__u32	reserved;
    	__u32	data_offset;
    	/* InfoHeader */
    	__u32	size;
    	__u32	width;
    	__u32	height;
    	__u16	planes;
    	__u16	bit_count;
    	__u32	compression;
    	__u32	image_size;
    	__u32	x_pixels_per_m;
    	__u32	y_pixels_per_m;
    	__u32	colors_used;
    	__u32	colors_important;
    	/* ColorTable */
    
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    } __attribute__ ((packed)) bmp_header_t;
    
    
    typedef struct bmp_image {
    
    	bmp_header_t header;
    	/* We use a zero sized array just as a placeholder for variable
    	   sized array */
    	bmp_color_table_entry_t color_table[0];
    
    } bmp_image_t;
    
    /* Data in the bmp_image is aligned to this length */
    
    
    /* Constants for the compression field */
    
    #define BMP_BI_RGB	0
    #define BMP_BI_RLE8	1
    #define BMP_BI_RLE4	2