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  • /*
     * Copyright (C) 2012 Altera Corporation <www.altera.com>
     * All rights reserved.
     *
     * This file contains only support functions used also by the SoCFPGA
     * platform code, the real meat is located in drivers/fpga/socfpga.c .
     *
     * SPDX-License-Identifier:	BSD-3-Clause
     */
    
    #include <common.h>
    #include <asm/io.h>
    #include <asm/errno.h>
    #include <asm/arch/fpga_manager.h>
    #include <asm/arch/reset_manager.h>
    #include <asm/arch/system_manager.h>
    
    DECLARE_GLOBAL_DATA_PTR;
    
    /* Timeout count */
    #define FPGA_TIMEOUT_CNT		0x1000000
    
    static struct socfpga_fpga_manager *fpgamgr_regs =
    	(struct socfpga_fpga_manager *)SOCFPGA_FPGAMGRREGS_ADDRESS;
    
    /* Check whether FPGA Init_Done signal is high */
    static int is_fpgamgr_initdone_high(void)
    {
    	unsigned long val;
    
    	val = readl(&fpgamgr_regs->gpio_ext_porta);
    	return val & FPGAMGRREGS_MON_GPIO_EXT_PORTA_ID_MASK;
    }
    
    /* Get the FPGA mode */
    int fpgamgr_get_mode(void)
    {
    	unsigned long val;
    
    	val = readl(&fpgamgr_regs->stat);
    	return val & FPGAMGRREGS_STAT_MODE_MASK;
    }
    
    /* Check whether FPGA is ready to be accessed */
    int fpgamgr_test_fpga_ready(void)
    {
    	/* Check for init done signal */
    	if (!is_fpgamgr_initdone_high())
    		return 0;
    
    	/* Check again to avoid false glitches */
    	if (!is_fpgamgr_initdone_high())
    		return 0;
    
    	if (fpgamgr_get_mode() != FPGAMGRREGS_MODE_USERMODE)
    		return 0;
    
    	return 1;
    }
    
    /* Poll until FPGA is ready to be accessed or timeout occurred */
    int fpgamgr_poll_fpga_ready(void)
    {
    	unsigned long i;
    
    	/* If FPGA is blank, wait till WD invoke warm reset */
    	for (i = 0; i < FPGA_TIMEOUT_CNT; i++) {
    		/* check for init done signal */
    		if (!is_fpgamgr_initdone_high())
    			continue;
    		/* check again to avoid false glitches */
    		if (!is_fpgamgr_initdone_high())
    			continue;
    		return 1;
    	}
    
    	return 0;
    }